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INFRACTION [TESTING]

INFRACTION [TESTING]

A Roblox experience owned by The Rapture's Channel.

SurvivalENsurvivalPVPdystopian

Description (written by the developer; not a statement by this register)

INFRACTION is an online survival PVP game. Life and death is the result of a state of change. Decide your fate before it's decided for you. Fight to survive, or cease to exist. Make the right choices. Infraction is not meant to be easy. The skilled will progress, but don't be demotivated. There are many methods to take control of your situation. You're currently in the dystopian nation of Rikyr, within District 0471. With absolutely no hope of escape, you must survive by any means necessary. On death, you will lose everything besides all player stats, money and aura. Be watchful, there are deadly forces lurking everywhere. And it can get much worse very quick. All updates will be posted in our communications server. [THIS PROJECT IS IN PRE-ALPHA, EXPECT BUGS] Crouch/Prone - C Unprone/Uncrouch - Ctrl Lean Left - Z Lean Right - X Slide - X Eject Bullet - F

Last updated by the developer 23 Jun 2026, 05:18 UTC.

0
playing (measured 13 Aug 2026, 10:20 UTC)
3,985
lifetime visits
68%
liked (36 👍 / 17 👎)
18
favourites (4.5 per 1k visits)
12 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SIGMA TESTING · other322 · 0.00% win
Meet a Dev · social73 · 0.00% win
His Crown · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.