Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🕸️250+] R6 Male & Female Outfit Catalog

[🕸️250+] R6 Male & Female Outfit Catalog

A Roblox experience owned by Moonylit.

RoleplayENavatar customizationcatalog browsingfashion

Description (written by the developer; not a statement by this register)

🕸️ Welcome to Moonylit's R6 Outfits! 🖤 Browse R6 outfit ideas for boys and girls, including Y2K, realistic, webcore, Yabujin, curseweb, emo, casual, and other trending styles. 🕷️ Try on outfits, use the catalog, load fits, play emotes, and buy items directly in-game. Simple, fast, and made for finding a look without overthinking it. 🕸️ Items you purchase go to your Roblox inventory, so you can wear them in other experiences too. 🖤 Earn rewards and event awards while you play. New outfits, updates, and limited-time events may be added over time. 🕷️ Need help or found an issue? Contact us through the group forum. Avatar Creator, Catalog Creator, Outfit Creator, Avatar Catalog

Last updated by the developer 8 Aug 2026, 16:56 UTC.

0
playing (measured 10 Aug 2026, 21:05 UTC)
235,658
lifetime visits
81%
liked (498 👍 / 116 👎)
6,819
favourites (28.9 per 1k visits)
12 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Let's go shopping! · other157,701 · 0.00% win
I am rich! · other24,342 · 0.00% win
Meet the Owner! · welcome1,991 · 0.00% win
Event UGC Promotion [Reward 18] · other30 · 0.00% win
Event UGC Promotion [Reward 14] · other26 · 0.00% win
Event UGC Promotion [Reward 20] · social0 · 0.00% win
Event UGC Promotion [Reward 19] · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.515 August 2026 — 82 % liked24 September 2026 — 81 % liked15 August 202624 September 2026
2 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 07:3081-1
15 Aug 2026, 03:0382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.