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Mission Critical: Rebooted

Mission Critical: Rebooted

A Roblox experience owned by Sayonara Development.

Tower defenseENTower DefenseSurvivalMultiplayer

Description (written by the developer; not a statement by this register)

Welcome to the world of Mission Critical, a desolate world where survival hinges on battling relentless waves and fearsome bosses. Upgrade your units, scavenge for abilities, and customize your warriors to endure the chaos. Team up with allies to fend off the undead, earn vital resources, and level up in this brutal landscape. Only the strongest will survive. [ Thumbs up and favorite for more future updates! ] [+] New Spellcaster Tower [+] Rebalanced Easy Mode [+] Hotfixes & Bug fixes [+] New UI v0.1 [Alpha] 🔗 Tags: Tower Defense, Tower, Strategy, Survival, Defense, Multiplayer [ Supports: PC / Computer, Mobile Devices ]

Last updated by the developer 28 Dec 2024, 17:27 UTC.

0
playing (measured 18 Aug 2026, 10:51 UTC)
496
lifetime visits
100%
liked (9 👍 / 0 👎)
9
favourites (18.1 per 1k visits)
12 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 VIP 👑
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Bird · other105 · 0.00% win
Is that the Owner? · other26 · 0.00% win
Timber Triumph · progression21 · 0.00% win
Reclaim the Battlfield · progression5 · 0.00% win
Sandbox Takeover · progression1 · 0.00% win
Reclaiming the Summit · progression0 · 0.00% win
Stronghold Redemption · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.