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Fast Food Tycoon 🍔

Fast Food Tycoon 🍔

A Roblox experience owned by Super Food Studios.

TycoonENtycoonbusiness simulationfast food

Fast Food Tycoon 🍔 is a tycoon experience created on 2024-05-12. It has recorded 6,163,153 lifetime visits and 496,157 favorites. The game holds a 55% like percentage. Currently, zero users are playing. The description highlights building a fast food empire, serving meals, and driving cars. Premium players receive revenue bonuses and exclusive items.

Description (written by the developer; not a statement by this register)

🍔 WELCOME TO FAST FOOD TYCOON! 🚗 NEW UPDATES EVERY WEEK! 💡NEW CODE AT 500 LIKES💡 🔨 Build and Customize Your Own Fast Food Empire 🍟 Serve Delicious Meals to Satisfied Customers 🏎️ Drive Around in Cool Cars and Super Cars PREMIUM PLAYERS GET +20% REVENUE & EXCLUSIVE ITEMS Returning Players Enjoy Special Bonuses! 💡 Check Out the Cool Features and Keep an Eye Out for Weekly Updates 🛠️ Join Our Group for Codes, Report Bugs, and Stay Updated!

Last updated by the developer 21 Sept 2024, 00:32 UTC.

0
playing (measured 10 Aug 2026, 20:22 UTC)
6,163,153
lifetime visits
55%
liked (1,293 👍 / 1,044 👎)
496,139
favourites (80.5 per 1k visits)
12 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Purchase
499 R$
Auto Collect
299 R$
x2 Cash
199 R$
VIP
149 R$
x2 Jump
99 R$
x2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,482,986 · 0.00% win
Completed sushi restaurant · progression460,931 · 0.00% win
Completed ramen restaurant · progression117,618 · 0.00% win
Completed pizzeria restaurant · progression40,268 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5513 August 2026 — 55 % liked2 September 2026 — 55 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:5055no change
13 Aug 2026, 23:4955first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.