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Lost In The Darkness

Lost In The Darkness

A Roblox experience owned by Pasig Studio.

HorrorENforest survivaljumpscaresco-op horror

Description (written by the developer; not a statement by this register)

Welcome to the harrowing world of Lost in the Darkness, a terrifying and immersive horror experience on Roblox that will push your fear to the limit. In this game, you and your friends find yourselves lost in a sinister, desolate forest, known for its dark legends and eerie mysteries. As night falls and shadows grow, you must navigate the treacherous terrain and uncover the secrets hidden within, all while being hunted by malevolent entities that lurk in the darkness. CONTROLS: Shift to Run for PC C to crouch F to turn on Flashlight WARNING: This game contains Flashing lights, Loud Noises & Jumpscares! Join the group for updates: https://www.roblox.com/groups/34302113/Shadow-Storm-Studios#!/about Tags: Horror, Adventure, Forest, The Mimic, Short Creepy Stories, Abandoned, Mistery, Scary, Spooky, Creepy, Mimic

Last updated by the developer 19 Jul 2025, 20:48 UTC.

0
playing (measured 10 Aug 2026, 20:35 UTC)
160,835
lifetime visits
47%
liked (21 👍 / 24 👎)
82
favourites (0.5 per 1k visits)
12 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[👑] VIP
199 R$
[🔦] Better Flash Light
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Chapter 1! · progression93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.