The Hulk: Wrath of the Beast
A Roblox experience owned by Rocketeer Studio.
AdventureENMarvelSuperheroStory Mode
Description (written by the developer; not a statement by this register)
Marvel & Disney. All characters and names in this game are the property of Marvel and Disney. Step into the chaotic world of Bruce Banner, a man tormented by a monstrous alter ego. As the Hulk, you'll face relentless military forces, powerful enemies, and your own inner demons. Navigate through a city torn apart by battles, uncover hidden secrets, and make choices that will determine the fate of both Banner and the Hulk. Will you find a cure, or will the beast within take over for good? Prepare for an intense, action-packed experience where strength alone won't guarantee victory. Control the monster, or let it control you. Only Available on PC & Consoles. Tags: Hulk, Marvel, Superhero, Action, Adventure, Destruction, Open World, Story Mode, Boss Battles, Gamma, Bruce Banner, Abomination, General Ross, Betty Ross, Dr. Sterns, Blonsky, Gamma Radiation, Mutations, Transformation, Combat, Missions, Exploration, Sandbox, RPG, Fighting, Cinematic, Story Driven, Sci-Fi, Military
Last updated by the developer 8 Apr 2025, 07:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 21:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.