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⚜️ GOJO'S OBBY 🧿 [NEW JUJUTSU KAISEN!!]

⚜️ GOJO'S OBBY 🧿 [NEW JUJUTSU KAISEN!!]

A Roblox experience owned by zNINJA'S GROUP.

ObbyENJujutsu KaisenAnimeParkour

Description (written by the developer; not a statement by this register)

Welcome to Cute Obby Jujutsu and Robux!! This obby presents you different obstacles that you must overcome and reach the goal, this obby brings many surprises with different themes of different. ⭐Update⭐ - Jujutsu - JJK 🛠️games, anime and different things you'd like to know🛠️ Currently this Obby is still in development and currently updating, following the Jujutsu (JJK) theme with different references to the anime!! ⚠️NEW UPDATES COMING SOON⚠️: DOORS, MORE CONTENT OF JUJUTSU, AND MORE UPDATES!! LIKE AND JOIN THE GROUP TO MAKE THIS UPDATE FASTER AND MORE FUN! 🔑PERMANENT CHECKPOINTS AND PASSES🔑

Last updated by the developer 18 Jul 2025, 07:58 UTC.

0
playing (measured 12 Aug 2026, 08:04 UTC)
10,368
lifetime visits
88%
liked (108 👍 / 15 👎)
404
favourites (39.0 per 1k visits)
13 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMINISTRADOR[PARA SIEMPRE]
499 R$
Jetpack
199 R$
RainbowCarpet
149 R$
VIP
99 R$
GUN [FOR EVER]
49 R$
Super Speed
39 R$
Boombox
29 R$
Speed
19 R$
SpeedCoil
10 R$
GravityCoil
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,577 · 0.00% win
You met the Creator! · welcome0 · 0.00% win
You bought a Pass! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.