Kung Fu Simulator[🐼EVENT]
A Roblox experience owned by WonderOrb Club.
SimulatorENPanda EventFightingPet Collection
Kung Fu Simulator[🐼EVENT] is a simulator experience created on 2024-05-13. It has accumulated 1,048,822 lifetime visits and 3,443 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights panda events, skill upgrades, and pet collection mechanics within a fighting and adventure context.
Description (written by the developer; not a statement by this register)
🐼 Panda Event !!! 💪 Congratulations on 500 Likes ! 🎁 Giftcode: ErVPps >>>> 😝 New OP Codes @2K Likes ! 😝 <<<< Welcome to Kung Fu Simulator 🥋! Ready to unleash your power as a Kungfu Master, Become The Strongest ONE and Save Humanity under AI Control ! 💪 TRAIN to Gain Power & QI 👊 SLASH Boss to Earn Wins 😈 UNLOCK & UPGRADE Over 10+ Unique Skills 🐱 COLLECT Various Rare Pets 🌏 EXPLORE Marvelous New Worlds ! 😎 Premium Benefits : +10% Training Boost 👟 & +20% Luck 🍀 🤝 Friend Boost : +10% Training Boost 👟 💖 Group Member : +10% Wins 🏆 Tags: Simulator, Fighting, Battle, Adventure, Clicker Simulator, Collector Simulator, Kung Fu, KungFu, Kungfu, Friends, Speed, QI, Power, Pets, Equipment, Golden, Race, Racing, PVP, Billy, Panda
Last updated by the developer 19 Nov 2024, 08:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:30 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:18 | 96 | no change |
| 24 Aug 2026, 15:08 | 96 | no change |
| 14 Aug 2026, 15:07 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.