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Kung Fu Simulator[🐼EVENT]

Kung Fu Simulator[🐼EVENT]

A Roblox experience owned by WonderOrb Club.

SimulatorENPanda EventFightingPet Collection

Kung Fu Simulator[🐼EVENT] is a simulator experience created on 2024-05-13. It has accumulated 1,048,822 lifetime visits and 3,443 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights panda events, skill upgrades, and pet collection mechanics within a fighting and adventure context.

Description (written by the developer; not a statement by this register)

🐼 Panda Event !!! 💪 Congratulations on 500 Likes ! 🎁 Giftcode: ErVPps >>>> 😝 New OP Codes @2K Likes ! 😝 <<<< Welcome to Kung Fu Simulator 🥋! Ready to unleash your power as a Kungfu Master, Become The Strongest ONE and Save Humanity under AI Control ! 💪 TRAIN to Gain Power & QI 👊 SLASH Boss to Earn Wins 😈 UNLOCK & UPGRADE Over 10+ Unique Skills 🐱 COLLECT Various Rare Pets 🌏 EXPLORE Marvelous New Worlds ! 😎 Premium Benefits : +10% Training Boost 👟 & +20% Luck 🍀 🤝 Friend Boost : +10% Training Boost 👟 💖 Group Member : +10% Wins 🏆 Tags: Simulator, Fighting, Battle, Adventure, Clicker Simulator, Collector Simulator, Kung Fu, KungFu, Kungfu, Friends, Speed, QI, Power, Pets, Equipment, Golden, Race, Racing, PVP, Billy, Panda

Last updated by the developer 19 Nov 2024, 08:45 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
1,048,822
lifetime visits
96%
liked (3,611 👍 / 156 👎)
3,445
favourites (3.3 per 1k visits)
13 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:301first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beginner · welcome566,676 · 0.00% win
Defeat Kung Fu Noob · progression339,290 · 0.00% win
Defeat Kung Fu Student · progression264,254 · 0.00% win
Defeat Teaching Assistant · progression193,790 · 0.00% win
Defeat Instructor · progression129,628 · 0.00% win
Defeat Senior Coach · progression69,457 · 0.00% win
Defeat Mafia Hooligan · progression930 · 0.00% win
Defeat Army Leader · progression75 · 0.00% win
Defeat AI Fighting Machine · progression21 · 0.00% win
Defeat Mafia Underboss · progression10 · 0.00% win
Defeat Mafia Boss · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1896no change
24 Aug 2026, 15:0896no change
14 Aug 2026, 15:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.