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void fishing

void fishing

A Roblox experience owned by wunmo.

SimulatorENfishingloot collectionexploration

Void Fishing is a simulator experience created on May 13, 2024. The game currently has 9 players online. It has accumulated 25,069,872 lifetime visits and 977,768 favorites. The title holds a 99% like percentage. Players engage in fishing mechanics within an infinite void environment to collect loot and complete quests.

Description (written by the developer; not a statement by this register)

this abyss is ripe with loot, son. every time a game is closed, or a world is ended, or an object goes just a little too fast, it might end up here - in the void, waiting to be salvaged. join the group for autofish! https://www.roblox.com/groups/8019744/wunmo#!/about 🌌 FEATURES catch loot — every cast is a catch! set sail - find islands in an infinite void world! open troves — the voidfishers of the past loved to keep their treasures in troves, that now float and wait to be caught. complete quests — some customers put in special orders. get great rewards for completing them! catalog the void — over 230 different items to collect and log uncover the secrets — what hides in the abyss? Special thanks to the extremely talented: Ceronoid Photonic (@imma1humanbeing) Blog (@LuhvBlog) Zerro (@sokzerro)

Last updated by the developer 27 Jun 2025, 18:02 UTC.

9
playing (measured 10 Aug 2026, 14:04 UTC)
25,069,872
lifetime visits
99%
liked (910,576 👍 / 13,205 👎)
973,873
favourites (38.8 per 1k visits)
13 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent 3x Luck
399 R$
Permanent 3x Efficiency
349 R$
Triple Fish
299 R$
Diamond Rod
299 R$
Permanent 2x Efficiency
149 R$
Permanent 2x Luck
149 R$
Infinite Storage
79 R$
Double Display Cases
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to the void · welcome8,658,027 · 37.7% win
one with the void · other4,404,736 · 23.9% win
novice voidfisher · other2,409,146 · 6.4% win
im feeling lucky · other637,340 · 4.6% win
made with love · other628,297 · 2.8% win
amateur voidfisher · other550,676 · 3.7% win
hungry · other256,710 · 0.90% win
im feeling very lucky · other205,901 · 1.8% win
intermediate voidfisher · progression185,102 · 1.8% win
together, at last · social158,068 · 0.90% win
lucky you · other126,187 · 1.8% win
im feeling incredibly lucky · other62,954 · 0.00% win
proficient voidfisher · other33,267 · 0.00% win
my luck is running out · other18,916 · 0.00% win
expert voidfisher · other5,701 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9923 August 2026 — 99 % liked2 September 2026 — 99 % liked12 September 2026 — 99 % liked22 September 2026 — 99 % liked2 October 2026 — 99 % liked12 October 2026 — 99 % liked22 October 2026 — 99 % liked1 November 2026 — 99 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3399no change
22 Oct 2026, 16:3199no change
12 Oct 2026, 16:2399no change
2 Oct 2026, 16:2299no change
22 Sept 2026, 16:2099no change
12 Sept 2026, 16:1899no change
2 Sept 2026, 16:1799no change
23 Aug 2026, 16:0199first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.