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another difficulty rpg: expanded [ALPHA 0.1]

another difficulty rpg: expanded [ALPHA 0.1]

A Roblox experience owned by cones' development studio.

RacingENdifficulty scalingRPG progressioncube enemies

Description (written by the developer; not a statement by this register)

This is a continuation of another difficulty RPG. Defeat cube-shaped difficulties to get its swords. Explore new areas and scale your progression with even more powerful difficulties. Unlock armor with mining (TBA) and drops from difficulties for a substantial health boost that will aid you throughout your journey. Alternatively, you can buy swords with Gold (TBA) and craft even more powerful swords with ones you have. Will you be the best of the best and conquer every difficulty there is? [PRIVATE SERVERS ARE RECOMMENDED] Assets from the JJT Wiki.

Last updated by the developer 10 Nov 2024, 05:47 UTC.

0
playing (measured 12 Aug 2026, 02:35 UTC)
7,046
lifetime visits
76%
liked (28 👍 / 9 👎)
53
favourites (7.5 per 1k visits)
14 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Placeholder
150 R$
[Cool] Name Tag
150 R$
Faster Cooldown
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've Played · welcome0 · 0.00% win
Completed Class Negative · progression0 · 0.00% win
Completed Class 0 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.