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The Cursed Cellar [BETA]

The Cursed Cellar [BETA]

A Roblox experience owned by Mind Creation's.

HorrorENhorrorbetajumpscare

Description (written by the developer; not a statement by this register)

UPCOMING (RELEASING SOON!) 🎮Lobby Control: Ctrl For Run Shift For Shiftlock 🕹️Game Control: Shift To Run 🔦About:The Map Was Created By Raphael And Equalitzen. The Game Is Also Operated By Them ⚠️Attention: This game has high psychological terror, scares, loud noises, blood and disturbing topics. Not recommended for people with heart conditions or people that get triggered by those themes. By playing, you accept the above term and are on your own. ⚠️ Flashing lights & loud sounds ⚠️ Break the rules or exploit at your own risk. Punishment may Result in warnings, kicks, temporary bans, or permanent bans from the game. 🎧For the best experience, use headphones and graphics level 8 or above as this game depends on the sounds and graphics! 🎮Game Compatibility: All Device Except Console. Note: This game is a Duo project. Please be patient! Join our group below for more updates Follow Us To Support us!

Last updated by the developer 12 Jul 2026, 03:18 UTC.

0
playing (measured 12 Aug 2026, 07:47 UTC)
1,932
lifetime visits
91%
liked (31 👍 / 3 👎)
22
favourites (11.4 per 1k visits)
14 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Idk
750 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Cursed Cellar! · welcome222 · 0.00% win
You Had Met The Developer · social95 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.