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Slap Battles: Legacy 👏

Slap Battles: Legacy 👏

A Roblox experience owned by spunch_bop.

MinigamesENgloveschaosfangame

Description (written by the developer; not a statement by this register)

[THIS GAME IS PRETTY MUCH CANCELLED] it hurts to do this but, I'm tired of it. I'll be helping another SB fangame though, so check "Unknown_Bread1"'s profile, his game is getting polished in it's testing place so when *that* game's new update releases it'll be really good (hopefully), so just feel free to keep an eye on it! A game about slapping people into oblivion using different gloves with unique abilities. This game is very chaotic, so don't be surprised if you spot someone complaining about some hand that I'm pretty sure originated from hell itself. You earn slaps when slapping people, which are used to unlock new gloves. Gloves have abilities, some are passive, others are activated by pressing "E" (mobile players have a button). This tries to recreate the "Slap Battles" feel from 2021/2022, adding a bit of new content to breathe a bit of fresh air onto it. Kinda like an alternate timeline of events to SB where they never got professional (lol). Shift lock is recommended.

Last updated by the developer 21 Aug 2026, 19:12 UTC.

0
playing (measured 26 Aug 2026, 07:00 UTC)
522
lifetime visits
100%
liked (4 👍 / 0 👎)
2
favourites (3.8 per 1k visits)
14 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 07:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OVERKILL
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WHAT · other4 · 0.00% win
i'm ̶n̶o̶t̶ gonna sugarcoat it · other0 · 0.00% win
Ninjaneering (soon) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.