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TSA | Base

TSA | Base

A Roblox experience owned by TSA (The Shooting Academy).

ShooterENshootingtrainingmilitary

Description (written by the developer; not a statement by this register)

Welcome to the base game of TSA! Do you want to learn more about weapons and the weapon techniques? Make sure to give The Shooting Area a try! ———————————————————————————————————— Updates: - Added 2 new automated trainers in the breach zone - Massive UI overhaul - Introducing our external trainingsplace ———————————————————————————————————— How popular testers rate our game: ######## (Tester for Energy Assault): My aim is absolutely terrible but thanks to this game, I'm sure I can improve it a lot! You can see the love and passion the owner and his developers have put in this game and I see a lot of potential in TSA. ———————————————————————————————————— ⚠️The game could still contain some bugs or glitches, we try to fix them as soon as possible.

Last updated by the developer 7 Jun 2026, 17:08 UTC.

0
playing (measured 12 Aug 2026, 13:46 UTC)
1,115
lifetime visits
100%
liked (9 👍 / 0 👎)
9
favourites (8.1 per 1k visits)
14 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Little Friend [EXPLOSIVE]
799 R$
TSA Member
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome255 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.