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Clueless (Quiz Game)

Clueless (Quiz Game)

A Roblox experience owned by SteadyOn Games.

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Clueless (Quiz Game) is a Roblox experience created on 2018-03-18. It has recorded 19,886,120 lifetime visits and 161,703 favorites. The game holds a 63% like percentage. Currently, zero users are playing. The genre field is null. The description notes support for English and Spanish.

Description (written by the developer; not a statement by this register)

Get 50 Gems by joining the SteadyOn Games group and opening the rewards panel! Clueless is a roblox quiz game with a twist. You get the answer right - you take part in a minigame with the others who answered correctly. The one who wins gets the most points. 1000+ Questions and counting. - Supports English, Espanol & More soon!

Last updated by the developer 18 May 2026, 22:02 UTC.

0
playing (measured 10 Aug 2026, 18:05 UTC)
19,886,120
lifetime visits
63%
liked (40,870 👍 / 23,828 👎)
161,681
favourites (8.1 per 1k visits)
18 March 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium crate pack
799 R$
Double Wisdom
499 R$
Starter Pack
350 R$
🔹 VIP 🔹
275 R$
Permanent Play Minigame
275 R$
Ghost Mode
199 R$
Sprint
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome8,838,833 · 100.0% win
Obby · progression889,129 · 0.00% win
You Suggested Questions · other4,009 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked23 August 2026 — 63 % liked2 September 2026 — 63 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0263no change
23 Aug 2026, 16:4763no change
13 Aug 2026, 16:3763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.