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Vortex [BETA 0.3.1]

Vortex [BETA 0.3.1]

A Roblox experience owned by Vortex Developer Team.

SimulatorENstorm chasingweather simulationhorror elements

Vortex [BETA 0.3.1] is a simulator experience created on 2024-05-15. It currently has 20 players online and 1,053,383 lifetime visits. The title holds 4,983 favorites and maintains a 72% like percentage. The description identifies the project as a work-in-progress storm chasing game focusing on severe weather impacts.

Description (written by the developer; not a statement by this register)

No Matter how far Humanity ventures forward, No matter how much progress will ever be made, There will always be something bigger, Something more horrific than anyone could imagine-- And It comes from the Sky. Welcome to Vortex! a Work In Progress Storm Chasing Game which aims among many things to capture a more human side of the impact of severe weather and its consequences on landscape, community, and more then anything the hearts and minds of the people it effects—the wonders of nature, and what happens when those who seek them out are faced with the might of its wrath. Join our Group & Community server to learn more about this project, the team, leaks and future updates, and more! “The Sky is the Limit.” TAGS: (Ignore) Vortex, Tornado, Cyclone, Fear, Storm, Storm Chasing, Tornado Chasing, EF5, Horror, Alabama, TIV2, Dominator, Supercell, Radar, Scary, DOW (VORTEX MAY NOT RUN WELL ON LOWER-END DEVICES, OPTIONS TO CUSTOMIZE GAME TO FIT PREFORMANCE CAN BE FOUND IN SETTINGS)

Last updated by the developer 10 Aug 2026, 23:38 UTC.

20
playing (measured 11 Aug 2026, 00:34 UTC)
1,053,383
lifetime visits
72%
liked (1,213 👍 / 469 👎)
5,106
favourites (4.8 per 1k visits)
15 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:348first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

R$1000 Donation
1,000 R$
R$500 Donation
500 R$
R$250 Donation
250 R$
R$100 Donation
100 R$
R$50 Donation
50 R$
R$25 Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Heart of the Southland · other343,753 · 100.0% win
Participated in 1M Visits Event · social320 · 0.00% win
Participated in 0.3.0 Release Week · social310 · 0.00% win
As Above, So Below. · other89 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1872no change
14 Aug 2026, 15:1772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.