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Roller Skate Training

Roller Skate Training

A Roblox experience owned by OwlVision.

SimulatorENskatingsimulatorparkour

Roller Skate Training is a simulator experience created on 2024-05-15. It has accumulated 54,660,986 lifetime visits and 3,460,638 favorites. Currently, six users are playing. The experience holds a 98% like percentage. The game focuses on speed training, collecting pets, and leaderboard competition within a platformer framework.

Description (written by the developer; not a statement by this register)

Welcome to Roller Skate Training! New Updates Every Saturday! 💡 How To Play: - Train to go even faster 💥 - Collect Wins & Pets! 🏆 - Reach the END of the levels 🏁 - Get in the Top 50 Leaderboards 🌍 Premium Players Get +20% Wins & +20% Strength! Tags: Roller, Skate, Skateboard, Parkour, Race, Run, Victory, Win, Faster, Platformer, Clicker, Simulator, Pets, Ice Cream, Smurf Cat, Colorful, Super, Speed, Fun, Purple

Last updated by the developer 28 Jun 2026, 20:14 UTC.

6
playing (measured 10 Aug 2026, 14:02 UTC)
54,660,986
lifetime visits
98%
liked (199,673 👍 / 3,677 👎)
3,460,455
favourites (63.3 per 1k visits)
15 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:023first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Pet Equip
699 R$
+5 Pet Equip
449 R$
x6 Eggs Open
399 R$
VIP
299 R$
x3 Eggs Open
299 R$
Double Wins
249 R$
Double Strength
179 R$
+2 Pet Equip
149 R$
Instant Open
129 R$
Skip Countdown
99 R$
Auto Open
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome28,153,966 · 100.0% win
Defeated Scarecrow! · progression8,768,344 · 6.9% win
Defeated Octopus! · progression1,637,891 · 0.50% win
Defeated Insect! · progression14,239 · 0.00% win
Defeated Pirate! · progression2,111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:3298no change
22 Oct 2026, 14:3098no change
12 Oct 2026, 14:2298no change
2 Oct 2026, 14:2198no change
22 Sept 2026, 14:1998no change
12 Sept 2026, 14:1898no change
2 Sept 2026, 14:1598no change
23 Aug 2026, 14:0598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.