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🎲 RNG Obby

🎲 RNG Obby

A Roblox experience owned by Extra Fun Obby.

ObbyENRNG mechanicsObbyLeaderboards

RNG Obby is an obby experience created on 2024-05-15. The game has recorded 2,019,507 lifetime visits and 2,930 favorites. Currently, zero users are playing. The title holds a 55% like percentage. It features random difficulty stages, a global leaderboard, and various in-game upgrades.

Description (written by the developer; not a statement by this register)

🌟 Welcome to RNG Obby! 🌟 Like πŸ‘ the game + join the group for SPEED COIL! πŸ”₯ How to play: - Click the "Roll" button to get a random difficulty of your stage! - Beat the Stage and become the best! - Only the best can complete a demon stage πŸ‘€ This game is inspired by lots of obbys like obby but you are on a bike, and sols rng! 🌟 Exciting Updates for RNG Obby! 🌟 🎯 10 New Stages Added and Fixed old stages! πŸ’° Coins! πŸ† Global Leaderboard! 🎰 Upgrade Machine! ⏩ Free Stage Skip! βš™οΈ Gear Shop! ❎ Double Coin Gamepass! 🎁 Daily Rewards

Last updated by the developer 30 May 2025, 09:53 UTC.

0
playing (measured 10 Aug 2026, 18:50 UTC)
2,019,507
lifetime visits
55%
liked (4,406 πŸ‘ / 3,624 πŸ‘Ž)
2,942
favourites (1.5 per 1k visits)
15 May 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Carpet!
249 R$
Jetpack!
199 R$
x2 Coins
149 R$
Auto Roll
99 R$
Boombox!
79 R$
Speed Coil
59 R$
Gravity Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome816,788 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 β€” 55 % liked24 August 2026 β€” 55 % liked3 September 2026 β€” 55 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0855no change
24 Aug 2026, 09:2355no change
14 Aug 2026, 09:2255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.