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☠️The Horror Elevator☠️[2017 Reverted]

☠️The Horror Elevator☠️[2017 Reverted]

A Roblox experience owned by Retro Revive Studios.

HorrorENhorrorelevatorremake

Description (written by the developer; not a statement by this register)

The Horror Elevator 2017 Remake Please note that this is just a fan-remake, and not the real game Floors=26 The time this game was set in is Mid 2017 If you are recording, I recommend turning your volume down, some music may be copyrighted, Also this game contains loud screams and stuff so turn ur volume down! Credit goes to zMadZeus for the original game.

Last updated by the developer 7 Aug 2026, 22:32 UTC.

0
playing (measured 11 Aug 2026, 14:17 UTC)
37,691
lifetime visits
94%
liked (192 👍 / 12 👎)
486
favourites (12.9 per 1k visits)
15 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Tools
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome15,177 · 100.0% win
Christmas Event 2024 · social121 · 0.00% win
Meet The Owner! · other118 · 0.00% win
Secret? · secret25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked26 August 2026 — 94 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 01:5294no change
16 Aug 2026, 01:5294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.