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POSSIBLE OBBY

POSSIBLE OBBY

A Roblox experience owned by Mythical Obbie$.

ObbyENparkourhard difficultystage progression

POSSIBLE OBBY is an obby experience created on 2024-05-16. It has accumulated 3,895,084 lifetime visits and 280,987 favorites. The game holds a 54% like percentage. Currently, zero users are playing. The description highlights difficult stages and controls for computer users.

Description (written by the developer; not a statement by this register)

NEW STAGES HAVE BEEN RELEASED!! NEXT UPDATE COMES OUT AT 6K LIKES!! 👍 Many will claim that this obby is IMPOSSIBLE... and they're almost right. Less than 1% of players can conquer it, making the obby still POSSIBLE! Are you ready to face and defeat all the obstacles and stages it throws at you? CONTROLS (Computer,): -Reset Character (R) -Shift Lock (Shift) Please like the game, favorite, and join the group to support the creators! tags: possible, impossible, platformer,, rage, dco, hard, tower, extreme, parkour, wraparound

Last updated by the developer 25 Jun 2024, 16:03 UTC.

0
playing (measured 11 Aug 2026, 03:02 UTC)
3,895,084
lifetime visits
54%
liked (4,051 👍 / 3,500 👎)
280,942
favourites (72.1 per 1k visits)
16 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
Magic Carpet
399 R$
Infinite Jump Coil
339 R$
Grappling Hook
299 R$
Fusion Coil
239 R$
Gravity Coil
149 R$
Speed Coil
129 R$
Radio
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,328,614 · 0.00% win
Beat Tutorial! · progression1,499,164 · 0.00% win
Beat Easy! · progression844,118 · 0.00% win
Beat Normal! · progression522,163 · 0.00% win
Beat Medium! · progression385,975 · 0.00% win
Beat Hard! · progression288,281 · 0.00% win
Beat Very Hard! · progression184,182 · 0.00% win
Beat Difficult! · progression117,634 · 0.00% win
Beat Advanced! · progression107,382 · 0.00% win
Beat Try Harder! · progression100,227 · 0.00% win
Beat Insane! · progression94,719 · 0.00% win
ignore · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked3 September 2026 — 54 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3554no change
24 Aug 2026, 03:3454no change
14 Aug 2026, 03:3354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.