Don't Panic! [HORROR]
A Roblox experience owned by Svardo Studios.
HorrorENhorrorsurvivalmultiplayer
Don't Panic! [HORROR] is a horror experience created on 2024-05-16. It has accumulated 1,618,036 lifetime visits and 11,183 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description mentions premium benefits and multiple endings.
Description (written by the developer; not a statement by this register)
You and a group of friends are going on a trip to Grandma's house, but things take a unpredictable turn and you get lost in the woods... I think there's something hiding in the woods... PREMIUM BENEFITS! PREMIUM players receive an extra +25 health! :) 🎁 Join the Svardo Studios group for free in-game Rewards! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get BOTH endings? Play again to win both badges!✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 💀 WARNING: This game has scary scenes and flashing lights. 💀 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 tags: Adventure, Fun, Multiplayer, Story, Amanda, Amanda Story, Run, Mimic, Tycoon, Haunted, Doors, Judy, Scary, Horror, Deepwoken, 3008, Creepy, Break In, Mimic, Halloween, Apeirophobia, Backrooms, Rainbow Friends, teddy friends, teddy, Escape, Survival, The Rake, Blood and honey, Piglet, Dont Sleep, scary
Last updated by the developer 2 Dec 2025, 11:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.