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Presma Simulator RP

Presma Simulator RP

A Roblox experience owned by PresmaDev.

RoleplayIDschoolroleplayindonesian

Description (written by the developer; not a statement by this register)

Presma Simulator RP is a game that replicates the whole building and areas of the Prestasi Prima High School in East Jakarta, Indonesia. [The Developers] @mfd_yt26 @PinterDangkal @4n3z4 @YHams_Chan @TAPOPSMEMBERS Tags: prestasi prima, presma, presma sim, simulator, school, roleplay. Game ini dibuat secara mandiri dan bukan bagian resmi dari institusi. Segala bentuk penggunaan tanpa izin bukan tanggung jawab pengembang.

Last updated by the developer 10 Aug 2026, 07:20 UTC.

0
playing (measured 12 Aug 2026, 19:51 UTC)
8,947
lifetime visits
90%
liked (95 👍 / 10 👎)
45
favourites (5.0 per 1k visits)
16 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

I love fortuner
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome_Buddy · welcome3,830 · 100.0% win
You Ride McQueen!!! · other69 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.517 August 2026 — 91 % liked27 August 2026 — 91 % liked6 September 2026 — 91 % liked16 September 2026 — 91 % liked26 September 2026 — 90 % liked16 October 2026 — 90 % liked17 August 202616 October 2026
6 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 13:0290no change
26 Sept 2026, 13:0190-1
16 Sept 2026, 12:2091no change
6 Sept 2026, 12:1891no change
27 Aug 2026, 12:0891no change
17 Aug 2026, 12:0491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.