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Escape Scary Teacher School

Escape Scary Teacher School

A Roblox experience owned by Punchline Team.

HorrorENhorrormazeescape room

Escape Scary Teacher School is a horror experience created on 2024-05-16. It has accumulated 14,442,677 lifetime visits and 15,573 favorites. Currently, 5 users are playing. The game holds a 67% like percentage. Players navigate a school maze to escape teachers and find two endings.

Description (written by the developer; not a statement by this register)

You fall asleep at school and wake up in the school maze?? It seems you're not locked up and can escape from here, but is it that easy? Along the way, you will meet the teachers: Grady, Garty, Ghosty! Try to escape from the School, pass all obstacles and find 2 endings! If you enjoy this game, please leave a like and support the game! Good luck!

Last updated by the developer 22 Feb 2026, 12:14 UTC.

5
playing (measured 10 Aug 2026, 14:00 UTC)
14,442,677
lifetime visits
67%
liked (2,571 👍 / 1,283 👎)
15,809
favourites (1.1 per 1k visits)
16 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:006first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Morphs
449 R$
Jetpack
249 R$
Speed boost
249 R$
Garty
199 R$
Freeze gun
199 R$
Mega punch
199 R$
Grady
199 R$
Ghosty
199 R$
Lockpick
149 R$
Roby
149 R$
Polly on Dog
149 R$
Toilet Berry
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to School · welcome7,315,805 · 100.0% win
Escape from main exit · progression95,746 · 2.9% win
Escape from ventilation · progression43,717 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked12 September 2026 — 67 % liked22 September 2026 — 67 % liked2 October 2026 — 67 % liked12 October 2026 — 67 % liked22 October 2026 — 67 % liked1 November 2026 — 67 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:4667no change
22 Oct 2026, 18:3967no change
12 Oct 2026, 18:3567no change
2 Oct 2026, 18:3467no change
22 Sept 2026, 18:3167no change
12 Sept 2026, 18:2267no change
2 Sept 2026, 18:1867no change
23 Aug 2026, 18:0267no change
13 Aug 2026, 18:0267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.