Age of Vikings | NIDAVELLIR
A Roblox experience owned by Age of Vikingsᅠ.
Fighting & PvPENVikingsMedievalPvP
Age of Vikings | NIDAVELLIR is a fighting-pvp experience created on 2024-05-16. It has accumulated 2,770,815 lifetime visits and 43,794 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The description indicates an early access release with combat mechanics involving axes, swords, and maces.
Description (written by the developer; not a statement by this register)
Fight your enemies with axes, swords, and maces — challenge your enemies in single combat and emerge victorious. Level up your skills, gather great riches, accomplish great deeds and quests, and sing in the Great Hall with your fellow Vikings! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ ❗This is an EARLY ACCESS release. You may encounter bugs from time to time as we actively update this game. 👍BIG UPDATE AT 7500 LIKES! ⭐ Check out our servers to participate in this medieval community and immerse yourself in massive community battles featuring hundreds of players! ⚔️ Join the Age of Vikings group and receive a Waraxe upon joining the game! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ 🖥️ CONTROLS 🎮 Left Click = Attack Right Click = Block (Hold) G = Inventory M = Map Z = Lock-on F = Kick R = Roll T = Taunt P = Cinematic Mode M2 + E = Shield Bash B = Request Duel
Last updated by the developer 1 Jun 2026, 05:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:36 | 72 | no change |
| 24 Aug 2026, 06:35 | 72 | no change |
| 14 Aug 2026, 06:34 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.