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[BETA] 🖱️Clicking Simulator

[BETA] 🖱️Clicking Simulator

A Roblox experience owned by SubZero Creations.

SimulatorENclickerpet collectioncustomization

Description (written by the developer; not a statement by this register)

❤️ Drop a like! ❤️ 🎮 Brought to you by SubZero Creations 🎮 🔥 Build an exciting collections of pets and clicks! 🎩 Customize yourself and your friends with in game items! 🔨Next Update at 500 Likes! Latest Update: v3.2 - Cartoony Update! - Lots of bugs have been OBLITERATED! - Community server was created! 👍 Don't forget to favorite & thumbs up if you enjoyed! ⭐ 🔔 Hit the 'FOLLOW' button to get notified of updates! 🔔 💾 This game has autosave. 💎 Make sure to join the group for 10000 bonus gems!💎 https://www.roblox.com/groups/16771826/SubZero-Creations#!/about Tags: Simulation, clicking ,Sims, Multiplayer, Simulator, Clicking Simulator, Celebrity, Hazem, SubZero, Youtube, Steam

Last updated by the developer 14 Feb 2026, 05:31 UTC.

0
playing (measured 11 Aug 2026, 20:00 UTC)
1,736
lifetime visits
81%
liked (13 👍 / 3 👎)
5
favourites (2.9 per 1k visits)
16 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5 Pets Equip
100 R$
50+ Storage
100 R$
2x Click
80 R$
Auto Hatch
50 R$
Triple Hatch
50 R$
Auto Clicker
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,094 · 0.00% win
Meet the owners! · other79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.