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Fly or Die!

Fly or Die!

A Roblox experience owned by MadFly.

MinigamesENHide and SeekFly SwattingPower-ups

Fly or Die! is a minigame experience created on 2024-05-17. The title currently has zero active players. It has accumulated 794,289 lifetime visits and 1,533 favorites. The content holds a 91% like percentage. The description outlines gameplay involving hiding and swatting mechanics with gem collection features.

Description (written by the developer; not a statement by this register)

A mix of hide-and-seek and fly swatting, 👀 FLY: Hide and survive until the end of the round. DON'T GET CAUGHT! 🗞️ SWATTER: Hit flies twice each before the timer runs out to win! KILL ALL THE ANNOYING FLIES! 💎 Collect Gems to buy and use amazing powers! 🎁 Like the game and Join the Group for a FREE Swatter Skin! 🔥 UPDATE! - SPECTATE system added! - Map fixes to avoid nasty flies! - Flies SOUNDS when flying! - More round time and flies hearts! Tags: Hide and Seek, Prop Hunt, Hide N Seek, Mosquitoes, Seekers, Hiders, Hide & Seek, Bake Da, Murder Mystery, MM, Murder Game 💬 Found a bug? Join our community and help us make the game better for everyone!

Last updated by the developer 23 Jul 2026, 13:51 UTC.

0
playing (measured 10 Aug 2026, 22:08 UTC)
794,289
lifetime visits
91%
liked (1,907 👍 / 186 👎)
1,533
favourites (1.9 per 1k visits)
17 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Triple Unboxing
299 R$
x2 Gems
229 R$
x2 XP
229 R$
x2 Swatter Chance
149 R$
x2 Luck
99 R$
x2 Votes
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome476,208 · 100.0% win
Prestige I · progression210 · 0.00% win
Prestige II · progression13 · 0.00% win
Prestige III · progression3 · 0.00% win
Prestige IV · progression2 · 0.00% win
Prestige V · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3191no change
14 Aug 2026, 17:2191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.