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UNFORGIVING OBBY

UNFORGIVING OBBY

A Roblox experience owned by Challenging Obby Creations!.

ObbyENparkourhigh difficultyprogressive challenge

UNFORGIVING OBBY is an obby experience created on 2024-05-17. It has accumulated 3,467,492 lifetime visits and 152,054 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description notes 240 stages with increasing difficulty.

Description (written by the developer; not a statement by this register)

Enjoy playing 240 different and challenging stages with increasing difficulty. The stages start off easy but progressively become much harder. Remember, this game is designed to be difficult, and as you play more, it will get even harder. Most players won't be able to finish it, so expect to encounter challenges along the way. CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult.

Last updated by the developer 18 Jan 2025, 21:18 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
3,467,492
lifetime visits
81%
liked (4,848 👍 / 1,127 👎)
152,036
favourites (43.8 per 1k visits)
17 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
19 R$
Fusion Coil
13 R$
Gravity Coil
9 R$
Speed Coil
5 R$
Invincibility
1 R$
Boombox
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,164,005 · 100.0% win
Complete Stage 30 · progression1,469,406 · 0.00% win
Complete Stage 60 · progression773,961 · 0.00% win
Complete Stage 90 · progression440,312 · 0.00% win
Complete Stage 120 · progression184,589 · 0.00% win
Complete Stage 150 · progression37,521 · 0.00% win
Complete Stage 180 · progression3,906 · 0.00% win
Complete Stage 210 · progression1,914 · 0.00% win
Complete Stage 240 · progression1,254 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3581no change
24 Aug 2026, 04:3481no change
14 Aug 2026, 04:3381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.