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a classic trip

a classic trip

A Roblox experience owned by TimeLine Trips.

AdventureENroad tripzombie survivalvehicle management

a classic trip is an adventure experience created on 2024-05-17. It has recorded 1,258,678 lifetime visits and 6,715 favorites. The experience holds a 75% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

🛣️ Get on a road trip with your jeep as your only companion throughout the endless plastic road. 🧟 This trip offers you various obstacles and abandoned structures infested with zombies that are defending their property. 🍔 You also have a stomach, make sure to stay full through the whole trip to not die.

Last updated by the developer 25 Jan 2026, 13:16 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
1,258,678
lifetime visits
75%
liked (2,205 👍 / 730 👎)
6,716
favourites (5.3 per 1k visits)
17 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Free Revives
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome516,937 · 100.0% win
you met one of the developers! · social3,476 · 0.00% win
victory! · progression2,896 · 0.00% win
reach the ROBLOX headquarters · progression1,335 · 0.00% win
get donated by the owner! · other391 · 0.00% win
beta player (2024) · welcome370 · 0.00% win
souvenir (2024) · collection348 · 0.00% win
racing · other167 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:2275no change
23 Sept 2026, 16:2075no change
13 Sept 2026, 15:5375no change
3 Sept 2026, 15:5175no change
14 Aug 2026, 13:3875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.