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Zemosqué Zosque Orphan Home

Zemosqué Zosque Orphan Home

A Roblox experience owned by Jeremiah's Disciples.

HorrorENhorrorroleplaypossession

Description (written by the developer; not a statement by this register)

Welcome to Zemosqué Zosque Orphan Home, a Top Quality Orphanage within Roblox. All are treated with most respect and free... Until night when something unexplainable happens. It is like some of our people are posessed. Join our group to be given the opportunity to apply, or join the group then buy the trainee pass and DM a Silver Staff+ in our Communications. We are doing a promotion for more players, invite 2 or more friends, if they join, bring them to a staff member with you, and you all will be given a item to become a monster.

Last updated by the developer 31 Mar 2026, 23:47 UTC.

0
playing (measured 16 Aug 2026, 14:50 UTC)
1,020
lifetime visits
82%
liked (14 👍 / 3 👎)
5
favourites (4.9 per 1k visits)
17 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Untrained Caretaker
888 R$
Increased Hunger
444 R$
Lifetime Boat Ticket
333 R$
Golden Timewatch
222 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your journey begins here. · welcome121 · 0.00% win
Welcome to the inside! · other8 · 0.00% win
Deranged Mind · progression3 · 0.00% win
Do the roaming, do the time.. · other3 · 0.00% win
Phew. Almost didnt make it. · progression1 · 0.00% win
Step foot In · welcome1 · 0.00% win
Nothing but good in here! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.