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Power's Gamehub [BOOK 5 CHAPTER 2!]

Power's Gamehub [BOOK 5 CHAPTER 2!]

A Roblox experience owned by Nightmare Decay Studios.

AdventureENstory-drivenpuzzlelore

Description (written by the developer; not a statement by this register)

Welcome To Power's Gamehub Freindly Version! Explore, Solve Puzzles, Have Fun while you follow the story of the Power's Lore! Update Logs: * Added Book 5 Chapter 2

Last updated by the developer 20 Aug 2026, 16:00 UTC.

0
playing (measured 24 Aug 2026, 17:06 UTC)
9,148
lifetime visits
77%
liked (24 👍 / 7 👎)
30
favourites (3.3 per 1k visits)
18 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 17:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 COINS
100 R$
x2 Infected Chance
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Powerhedgehog Badge 1 · secret93 · 0.00% win
Unlock the train · progression87 · 0.00% win
Completed Power's House · progression60 · 0.00% win
Completed City · progression28 · 0.00% win
Completed Mall · progression27 · 0.00% win
Completed SafePlace · progression24 · 0.00% win
Completed Sewers · progression21 · 0.00% win
Completed Factory · progression15 · 0.00% win
Completed Port · progression15 · 0.00% win
Completed Lab! (True Ending) · progression14 · 0.00% win
Completed Cave! · progression14 · 0.00% win
Completed ABANDONED SCHOOL · progression13 · 0.00% win
Completed Forest! · progression13 · 0.00% win
Completed SSP BASE (Bad Ending) · progression13 · 0.00% win
Completed Book 2 Chapter 5 · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.