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[VALENTINES💘] Bliss!! Matching Outfit Ideas

[VALENTINES💘] Bliss!! Matching Outfit Ideas

A Roblox experience owned by Bliss!!.

Fighting & PvPENFashionUGC CatalogSocial

Description (written by the developer; not a statement by this register)

Welcome to Bliss!! Matching Outfit Ideas! 🌃 ★ All in game purchases made in game will go directly to your Roblox inventory!🛒 ★ Make sure to leave a like 👍 and favorite ⭐ the game to help us grow! 😸 Join our group for updates and ranks: https://www.roblox.com/groups/34318855 💖 [⚒️] Built by @Breezyy38, @jstkxn [📝] Scripted by @Breezyy38, @jerxl0l ⚠️ DISCLAIMER: Not all clothes and UGC items are owned by us. ⚠️If your UGC or CLOTHING is used in our game and you want it removed, please comment on the group wall for us to remove it from the game IMMEDIATELY! 🏷️ Tags: Catalog , Catalog Editor , Outfits , Outfits Ideas , Seasons , Outfit Loader , Da hood Outfit , Cute , Trendy , Group , Matching Fits , Matching Outfits , Cartoon , Holidays , Headless Outfits , Emo , Matching Outfits , Matching , Kawaii , Winter , Christmas matching , Anime , Avatars , Aesthetic , Da Hood , DH, Cybercore , Matching , tt , Realistic , Outfit shop , Cute fits , Y2k , Pick me , Festive

Last updated by the developer 24 Jan 2026, 23:55 UTC.

0
playing (measured 11 Aug 2026, 17:32 UTC)
331,007
lifetime visits
82%
liked (664 👍 / 144 👎)
21,795
favourites (65.8 per 1k visits)
18 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome213,881 · 0.00% win
Thank You for Purchase! · other23,782 · 0.00% win
You Meet A Developer! · other12,315 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked24 September 2026 — 82 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 04:2082no change
15 Aug 2026, 00:2182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.