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DETERMINABLE

DETERMINABLE

A Roblox experience owned by kittyckatstudios.

HorrorENhorrorliminal spacesfangame

Description (written by the developer; not a statement by this register)

--- .Anything & Everything is never DETERMINABLE. --- [RELEASE 14.2] This is a remake/fangame of the game "interminable rooms", although this is meant to be more high quality and contain more content. (the original game got privated by the owner, NEVERMIND HE BROUGHT IT BACK LOL) inspired by: pressure, apeiros, rooms & doors, the stanley parable, the backrooms/liminal spaces & the waiting room. TAGS: Interminable rooms, Determinable rooms, DETERMINABLE, Rooms fangame, rooms, doors, interminable rooms fangame. ©2023-2025 KittyCkat Studios™, All Rights Reserved

Last updated by the developer 25 Mar 2026, 21:46 UTC.

0
playing (measured 12 Aug 2026, 16:19 UTC)
13,388
lifetime visits
89%
liked (62 👍 / 8 👎)
241
favourites (18.0 per 1k visits)
18 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Number 15. · progression1,425 · 0.00% win
The guide to your Demise. · other1,379 · 0.00% win
GRASS · other948 · 0.00% win
Drafted · other804 · 0.00% win
Quite An Easy Puzzle. · progression718 · 0.00% win
Static Screams · secret560 · 0.00% win
Think Fast · other356 · 0.00% win
The Lab. · secret342 · 0.00% win
How Joyus! · other293 · 0.00% win
Ill take the firing squad. · other291 · 0.00% win
Refreshing. · other169 · 0.00% win
120 120 120 120 Vision · other169 · 0.00% win
Cyan Scribbles · other113 · 0.00% win
Locker Envy · other105 · 0.00% win
Storage Rooms. · progression96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.