Midnight Grandma [HORROR]
A Roblox experience owned by Silverstone Horror.
HorrorENhorrorescape roomstrict grandma
Midnight Grandma [HORROR] is a horror experience created on 2024-05-18. It has accumulated 5,505,427 lifetime visits and 19,369 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description notes inspiration from Nightshift Experience and RCM Games.
Description (written by the developer; not a statement by this register)
Welcome to Midnight Grandma 👵 After a long day at school, your mom drops you off at your grandma's house. However, things take a wrong turn and studying is the only way to make it out alive... ☠ (Can be played on all platforms! Controls are shown in-game!) Leave a LIKE 👍 + FAVORITE ⭐ for updates! Join the group for in-game rewards! 🧊 ⭐ Inspired by the Nightshift Experience and RCM Games and Midnight Cashiers Similar To: weird strict grandma, weird strict, strict, weird, dad, grandma, grandpa, horror, crazy, crazy grandma, weird strict dad, study, studying, mom, sus, weird sus grandma, weird strange librarian, evil, weird evil boss, weird strict, weird, midnight cleaners, midnight markets, experience, the night shift experience 집에서는 엄격한 할머니와 아빠, 한밤중에 무서운 공포를 경험하다 คุณยายและพ่อที่เข้มงวดในบ้านในเวลาเที่ยงคืนพบกับความสยองขวัญที่น่ากลัว 厳格なおばあちゃんとお父さんが家の中で、真夜中に恐ろしい恐怖を体験する abuela y papá estrictos en una medianoche horror aterrador abuela
Last updated by the developer 16 Sept 2024, 07:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 00:50 | 92 | no change |
| 14 Aug 2026, 00:49 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.