Midnight Security [HORROR]
A Roblox experience owned by Silverstone Horror.
HorrorENsecurity guardmultiplayermultiple endings
Midnight Security [HORROR] is a horror experience created on 2024-05-18. It has accumulated 2,632,471 lifetime visits and 12,274 favorites. The title maintains a 94% like percentage. Currently, zero users are playing. The game features multiplayer functionality and multiple endings within its security guard simulation premise.
Description (written by the developer; not a statement by this register)
Welcome to Midnight Security 🚨 Leave a LIKE 👍 + FAVORITE ⭐ for more! At a remote security booth located in the middle of nowhere, you get a job as a security guard. A bad guy is roaming around town, so allow trusted people inside and keep the bad guys out! As the nights progress, you realize the fugitive wants to get in and he is lurking nearby... Can you protect the citizens at the risk of ur own life? There are 4 endings! Try to get them all! 🤝 This game is multiplayer, so invite your friends! 🛒 Check out the shop for fun items to troll your friends with! Similar to: Midnight Cleaners, Midnight School, Midnight Massacre, The Night Shift, Midnight Horror, Midnight Diner, Horror, Scary, Story, Midnight Cashiers, Midnight Station, Midnight Pharmacy 자정 보안 공포 真夜中のセキュリティホラー สยองขวัญเรื่องความปลอดภัยตอนเที่ยงคืน полуночный ужас безопасности
Last updated by the developer 28 May 2025, 16:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.