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[Archived] Incident Paradox

[Archived] Incident Paradox

A Roblox experience owned by Reverse Ideology.

RoleplayENTouhou ProjectAction RPGFighting

Description (written by the developer; not a statement by this register)

This game was discontinued not long ago, it will be revived at some point but it will be something completely different since we will start working from scratch, however, the current version of the test place will be public for archiving purposes. small tutorial: talk with reimu for pull, talk with yukari to equip and then go to the main door >> This game is still in development, bugs are expected. << Incident Paradox is a Touhou-inspired game where you can battle other players or NPCS, solve incidents, fish or collect characters. - This game was created entirely thanks to suggestions from the Touhou community on various other fangames! 1, 2, 3, 4, 5 - Skills W + W - Run Q - Dash F - Block E - Interact M - Menu Z - Camera lock K - Emotes N - Fish (on game) H - Gaps Developed by: Kr3_my, facusebas0811, OriginalYack, biterolf10, o85xx, key110309, awvfy Contributions: Mini012, NotRioth, LittleKystik Touhou Project belongs to Zun. DISCLAIMER: This game is not a battlegrounds game.

Last updated by the developer 1 Jun 2026, 06:33 UTC.

0
playing (measured 12 Aug 2026, 15:08 UTC)
3,869
lifetime visits
95%
liked (18 👍 / 1 👎)
83
favourites (21.5 per 1k visits)
18 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
300 R$
Emotes
115 R$
Custom Mana Color
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Remnants of Gensokyo · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.