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[OLD] Randomizing

[OLD] Randomizing

A Roblox experience owned by Hyperx Studio's.

OtherEN

Description (written by the developer; not a statement by this register)

Transferred

Last updated by the developer 15 Oct 2025, 02:16 UTC.

0
playing (measured 15 Aug 2026, 11:31 UTC)
312
lifetime visits
100%
liked (8 👍 / 0 👎)
4
favourites (12.8 per 1k visits)
19 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [15% OFF]
60 R$
Time Stop Ability
50 R$
+1 Random Item
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Sans · progression10 · 0.00% win
Retro Mode! · other10 · 0.00% win
Free the Universe Of Generic Rp Game0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.