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An Extraordinary Diner.

An Extraordinary Diner.

A Roblox experience owned by Hamerton's Silly Little Town.

AdventureENinvestigationalphadiner

Description (written by the developer; not a statement by this register)

In the middle of nowhere, and also forgotten, lies a diner. You decide to investigate. A reimagining of a previous game I've worked on. (An Ordinary Diner/The Ordinary Diner made by c4_wing, check it out please.) The game is in early alpha, so expect tons of bugs.

Last updated by the developer 23 Jun 2026, 17:35 UTC.

0
playing (measured 16 Aug 2026, 04:53 UTC)
878
lifetime visits
100%
liked (14 👍 / 0 👎)
11
favourites (12.5 per 1k visits)
19 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined during Alpha! · welcome132 · 0.00% win
Anger. · other29 · 0.00% win
Meet one of the "Owners" or "Co Owners" · other26 · 0.00% win
Thief · other13 · 0.00% win
Betrayal · other13 · 0.00% win
Locked... · other13 · 0.00% win
remembrance · other12 · 0.00% win
useless. · other11 · 0.00% win
DEEP · progression11 · 0.00% win
Finished while in Alpha! · progression8 · 0.00% win
Decline · other7 · 0.00% win
REALISATION · progression7 · 0.00% win
UNKNOWNFISH · other7 · 0.00% win
WRATHFUL2 · 0.00% win
denial.1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.