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VERY DIFFICULT OBBY

VERY DIFFICULT OBBY

A Roblox experience owned by SuperEz Games.

ObbyENdifficulty chartparkourobstacle course

VERY DIFFICULT OBBY is an obby experience created on 2024-05-19. It has 12,612,184 lifetime visits, 328,020 favorites, and a 92% like percentage. Currently, one user is playing. The game features 180 stages with varying difficulty levels, ranging from simple to intense challenges. Players navigate precision parkour, tricky platformer sections, and brutal hell lava stages. The experience is designed as a difficulty chart obby, testing players' skills across multiple towers.

Description (written by the developer; not a statement by this register)

Play 180 challenging and unique stages with varying difficulty — this obby starts simple but quickly becomes intense, hard, and for almost everyone, unbeatable. Expect rage. Expect to fail. Almost nobody has what it takes to master every tower. Built as a difficulty chart obby (DCO), VERY DIFFICULT OBBY blends precision parkour, tricky platformer sections, wraparound obstacle courses, and brutal hell lava stages into one impossible gauntlet. Each obstacle pushes harder than the last... how far can you climb before the obby breaks you? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT)

Last updated by the developer 8 Jun 2026, 16:45 UTC.

1
playing (measured 10 Aug 2026, 15:04 UTC)
12,612,184
lifetime visits
92%
liked (78,038 👍 / 6,835 👎)
327,995
favourites (26.0 per 1k visits)
19 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:045first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,700 R$
Laser Gun
800 R$
Magic Carpet
800 R$
VIP
400 R$
Easy Mode
400 R$
Fusion Coil
345 R$
Gravity Coil
249 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,253,977 · 71.2% win
Completed 20 Stages! · progression4,476,769 · 64.4% win
Completed 40 Stages! · progression2,990,132 · 52.7% win
Completed 60 Stages! · progression2,374,400 · 54.6% win
Completed 80 Stages! · progression1,681,129 · 51.7% win
Completed 100 Stages! · progression1,041,468 · 40.0% win
Completed 120 Stages! · progression725,126 · 31.2% win
Completed 140 Stages! · progression359,476 · 23.4% win
Completed 160 Stages! · progression180,230 · 13.7% win
Completed 180 Stages! · progression35,731 · 4.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4992no change
13 Aug 2026, 18:4892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.