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Ormentium Drylands

Ormentium Drylands

A Roblox experience owned by Versum Collaboration Team.

AdventureENfantasyloreversebeta

Description (written by the developer; not a statement by this register)

Decent device recommended In one of many of the Celestial Realm's distant territories lies the Ormentium Drylands, lands once plagued by tragedy. Due to the Skyfall that once took place 52 years ago, Ormentium's training grounds have been rendered one of the toughest in the entirety of the Celestial Realms. CREDITS Project Manager: Noobal0t Builder: Cryvannah, frogman1030 Scripter: Fella & Cryvannah Testers: No one fijiwaterplease AND luigifernando HAS RESIGNED DISHONORABLY AND IT IS NOW OCCUPIED BY Noobal0t, WHICH HAS PREVIOUSLY MANAGED ORMENTIUM BEFORE. Currently in BETA. // Any lore in this game is non-canon and may be inaccurate to Loreverse' version of the world.

Last updated by the developer 14 Mar 2026, 19:44 UTC.

0
playing (measured 3 Sept 2026, 17:47 UTC)
454
lifetime visits
100%
liked (1 👍 / 0 👎)
4
favourites (8.8 per 1k visits)
19 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

well done · progression8 · 0.00% win
First Sword Unlocked · collection4 · 0.00% win
Newblood · progression3 · 0.00% win
Goated · progression0 · 0.00% win
Champion · progression0 · 0.00% win
Hunter · progression0 · 0.00% win
Slayer · progression0 · 0.00% win
Initiation · welcome0 · 0.00% win
Lord of War · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.