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Try Not To Scream Obby

Try Not To Scream Obby

A Roblox experience owned by Definetly New Obby Games.

ObbyENobstacle courserage gameparkour

Try Not To Scream Obby is an obby experience created on 2024-05-19. It has recorded 698,268 lifetime visits and 1,025 favorites. Currently, zero users are playing. The game holds a 39% like percentage. The description mentions over 200 stages, free skips, and races, though these features are not quantified in the provided metrics.

Description (written by the developer; not a statement by this register)

Can you reach the end of the obby without raging and screaming? Give it a try, but it wont be easy! 👉 200+ Stages of fun! 💸 Free skips every 45 minutes! 🔥 Races every 10 minutes for FREE skips! ⚡ R to Reset! ⭐️ Use the settings menu to Hide players, change theme, mute music, and more! 👍 Make sure to like the game and join the group! 💎 Premium users have an exclusive name tag and can store infinite free skips! TAGS: the jtoh dco difficulty chart obby is hard impossible to escape. can you beat obby tower of hell? wallhop wraparound rage easy, wall hop parkour epic. from cly and clys DCO cry crying try not to

Last updated by the developer 25 May 2024, 00:02 UTC.

0
playing (measured 11 Aug 2026, 09:15 UTC)
698,268
lifetime visits
39%
liked (304 👍 / 474 👎)
1,025
favourites (1.5 per 1k visits)
19 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet!
499 R$
OP Laser Gun!
449 R$
OP Admin!
399 R$
Easy Mode!
299 R$
Fusion Coil!
199 R$
V.I.P Pass!
149 R$
Gravity Coil!
149 R$
Speed Coil!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Try Not To Scream Obby! · other556,734 · 100.0% win
Beaten Very Easy! · progression175,838 · 0.00% win
Beaten Easy! · progression104,630 · 0.00% win
Beaten Medium! · progression49,777 · 0.00% win
Beaten Difficult! · progression22,587 · 0.00% win
Beaten Hard! · progression13,988 · 0.00% win
Beaten Challenging! · progression6,611 · 0.00% win
Beaten Master! · progression4,922 · 0.00% win
Beaten Insane! · progression2,907 · 0.00% win
Beat Error! · progression1,718 · 0.00% win
Beat G O D ! · progression968 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3914 August 2026 — 39 % liked24 August 2026 — 39 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3139no change
14 Aug 2026, 18:2339first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.