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Be a Slingshot 🎯

Be a Slingshot 🎯

A Roblox experience owned by Mega Epic Studios!.

ObbyENphysics-basedendless runnerupgrades

Description (written by the developer; not a statement by this register)

🎯 LAUNCH on a SLINGSHOT and FLY across the INFINITE track! 🚀 How To Play 💵 LAUNCH yourself to earn CASH and travel farther! 🔥 BOOST your speed and momentum to break records! 🎯 UPGRADE your slingshot for even BIGGER launches! 🌌 FLY across endless worlds and unlock crazy trails! 😀 RACE your friends to see who goes the furthest! 👍 LIKE and FAVORITE if you love high-speed launches!

Last updated by the developer 16 Aug 2025, 07:55 UTC.

0
playing (measured 11 Aug 2026, 02:47 UTC)
190,702
lifetime visits
90%
liked (558 👍 / 63 👎)
377
favourites (2.0 per 1k visits)
19 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:470first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Ultra Luck
799 R$
Diamond Catapult
599 R$
+8 Pets Equipped
599 R$
x8 Egg Hatch
499 R$
Super Luck
499 R$
x3 Egg Hatch
299 R$
Basic Luck
299 R$
Gold Catapult
239 R$
X2 Coins
239 R$
VIP
239 R$
+3 Pets Equipped
159 R$
X2 Power
149 R$
More Pet Storage
99 R$
Fast Egg Hatch
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome150,775 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:0190no change
15 Aug 2026, 05:0590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.