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My_Creations_Test [ARCHIVED, OLD]

My_Creations_Test [ARCHIVED, OLD]

A Roblox experience owned by Tristan Games TV offical fan group.

OtherENsocialbadgesprivate

Description (written by the developer; not a statement by this register)

A game for friends and events, will you be one of the few to get all of the badges (with owner hosting event, or admin) MCT Remake is out.

Last updated by the developer 30 Jul 2026, 03:20 UTC.

0
playing (measured 14 Aug 2026, 08:35 UTC)
878
lifetime visits
85%
liked (11 👍 / 2 👎)
6
favourites (6.8 per 1k visits)
20 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
25 R$
Donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met Anti-God · progression48 · 0.00% win
The Trials · progression38 · 0.00% win
Snowy Abyss · progression33 · 0.00% win
Survivor of the Forest · progression32 · 0.00% win
Defeated the Defender of the snowy ritual · progression31 · 0.00% win
The Dungeon · progression29 · 0.00% win
R̴̩̭͊Ú̸̢́N̶̮̓ R̴̩̭͊Ú̸̢́N̶̮̓ R̴̩̭͊Ú̸̢́N̶̮̓ · secret29 · 0.00% win
Out of this World · progression28 · 0.00% win
What are they protecting..? · progression27 · 0.00% win
Challenger of the Trials · progression27 · 0.00% win
The Castle · progression25 · 0.00% win
Elemental Survivalist · progression25 · 0.00% win
Spare the Error Monster · progression23 · 0.00% win
The Throne Room · progression21 · 0.00% win
HIS REALM · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.