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Fairy Tail: Re

Fairy Tail: Re

A Roblox experience owned by WeSomeCoolProductions.

RacingENanimeactionopen-world

Fairy Tail: Re is a Roblox experience categorized under racing, created on May 20, 2024. The game has accumulated 1,080,721 lifetime visits and 17,703 favorites. It maintains an 85% like percentage. Currently, zero users are playing the experience. The description identifies it as an open-world RPG with complex mechanics, though the official genre classification remains racing.

Description (written by the developer; not a statement by this register)

FT: RE is an Open World RPG with a focus on Challenging Combat and Complex Mechanics. Join the Community for Codes and Updates New Code at 9700 Likes! Codes: HAPPYBDAYSINS!, Apps??, CC! Controls M1 - Basic Attack M2 - Heavy Attack Jump + M1 - Aerial Ctlr + M1 or Shift + M1 to Geppo Grab F + M1 - Parry F - Block WW - Sprint Q - Dash Ctrl - Slide R - Flash Step V - Carry B - Grip M - Menu Alt or Right Shift - Shiftlock Scripter: DanDanMush1

Last updated by the developer 27 Jul 2026, 22:36 UTC.

0
playing (measured 10 Aug 2026, 17:48 UTC)
1,080,721
lifetime visits
85%
liked (9,780 👍 / 1,693 👎)
17,676
favourites (16.4 per 1k visits)
20 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Clan Storage
800 R$
Magic Storage
800 R$
Race Storage
800 R$
Custom Clothing
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0485no change
24 Aug 2026, 15:0085no change
14 Aug 2026, 14:5385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.