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Difficulty Upgrade Tree [v1.0.3]

Difficulty Upgrade Tree [v1.0.3]

A Roblox experience owned by Bauspicious Games.

SimulatorENupgrade treestrategymultiplayer

Description (written by the developer; not a statement by this register)

This game is a passion project. Update times may halt with notice, usually it's around a month or so. Welcome to Difficulty Upgrade Tree. This game is a twist to the upgrade tree genre, starting off simple and straightforward, but as you dive deep into the tree, you'll find its hard challenges and tactical strategy with its many reset layers. Are you the one to decide your expansion? Your data is only saveable in private servers. By creating a new private server, any progress you make while you're in that private server will be saved. The game is also best experienced with friends! This game can be played with Console and VR, however we lack support for these platforms. Build v1.0.3 This game is not associated with TDUT

Last updated by the developer 9 Aug 2026, 14:04 UTC.

0
playing (measured 11 Aug 2026, 00:31 UTC)
272,016
lifetime visits
72%
liked (922 👍 / 363 👎)
3,397
favourites (12.5 per 1k visits)
20 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pantone 448C
799 R$
[cool] Tag
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Loop · welcome7,580 · 0.00% win
Three Loops · other3,086 · 0.00% win
Obby · progression1,392 · 0.00% win
Five Loops · progression1,196 · 0.00% win
A HIDDEN ENIGMA · secret507 · 0.00% win
Ten Loops · progression477 · 0.00% win
[v1.1.0] A SPEEDRUNNER'S DELIGHT · other0 · 0.00% win
[v1.1.0] Great expectations... Destructive reality · other0 · 0.00% win
[v1.1.0] Unmatched Luck · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:0872no change
15 Aug 2026, 01:5372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.