[ROCKET LAUNCHER] Tank Game Simulator
A Roblox experience owned by Ossuαry.
SimulatorENtanksimulatorevolution
[ROCKET LAUNCHER] Tank Game Simulator is a simulator experience created on 2024-05-20. It has recorded 10,447,269 lifetime visits and currently has 1 player online. The title holds 25,487 favorites and maintains a 45% like percentage.
Description (written by the developer; not a statement by this register)
💥Play Tank Game Simulator and compete with other players to become the strongest tank💥 👍 Join the group to receive 1 free daily revive upon logging in 👍 🔺Destroy shapes and tanks to grow stronger🔺 🔵 Evolve into different tank classes that best suit your playstyle 🔵 😎 Buy cosmetics to personalize your tank 😎 🏆 Over 50 badges to unlock 🏆 Three evolution stages! Pick your tank and evolve from levels 15, 30 and 45 PC users can quickly allocate skill points through keys 1-9. Keyboard shortcuts: Q = Inventory, E = Shop, R = Stats, G = Gifts If you have 1+ skill points in shield, press F on PC to activate or use the shield button on mobile. Shift to turbo Join the group! Premium Benefits: 3 FREE crates of each type and PERMANENT cash multiplier That one web browser game but if it was p2w on Roblox we said it so you dont have to (inspired by diepio)
Last updated by the developer 8 May 2026, 03:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:03 | 45 | no change |
| 23 Aug 2026, 20:02 | 45 | no change |
| 13 Aug 2026, 20:02 | 45 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.