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[ROCKET LAUNCHER] Tank Game Simulator

[ROCKET LAUNCHER] Tank Game Simulator

A Roblox experience owned by Ossuαry.

SimulatorENtanksimulatorevolution

[ROCKET LAUNCHER] Tank Game Simulator is a simulator experience created on 2024-05-20. It has recorded 10,447,269 lifetime visits and currently has 1 player online. The title holds 25,487 favorites and maintains a 45% like percentage.

Description (written by the developer; not a statement by this register)

💥Play Tank Game Simulator and compete with other players to become the strongest tank💥 👍 Join the group to receive 1 free daily revive upon logging in 👍 🔺Destroy shapes and tanks to grow stronger🔺 🔵 Evolve into different tank classes that best suit your playstyle 🔵 😎 Buy cosmetics to personalize your tank 😎 🏆 Over 50 badges to unlock 🏆 Three evolution stages! Pick your tank and evolve from levels 15, 30 and 45 PC users can quickly allocate skill points through keys 1-9. Keyboard shortcuts: Q = Inventory, E = Shop, R = Stats, G = Gifts If you have 1+ skill points in shield, press F on PC to activate or use the shield button on mobile. Shift to turbo Join the group! Premium Benefits: 3 FREE crates of each type and PERMANENT cash multiplier That one web browser game but if it was p2w on Roblox we said it so you dont have to (inspired by diepio)

Last updated by the developer 8 May 2026, 03:29 UTC.

1
playing (measured 10 Aug 2026, 16:36 UTC)
10,447,269
lifetime visits
45%
liked (12,695 👍 / 15,800 👎)
25,463
favourites (2.4 per 1k visits)
20 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Isida
190 R$
Auto-Roll Crates
150 R$
RGB Tank
100 R$
Extra Materials
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Starting Out · welcome3,868,282 · 26.7% win
1k Points · other2,184,815 · 26.7% win
First Blood · other1,660,032 · 26.7% win
10k Points · other1,232,289 · 26.7% win
Twinshot · other1,091,893 · 53.3% win
Machine Gun · other916,629 · 0.00% win
Flamethrower · other880,800 · 0.00% win
Destroy 500 Things599,504 · 26.7% win
Crusher · progression570,510 · 26.7% win
100k Points · other563,743 · 0.00% win
Rocket Launcher · other526,342 · 26.7% win
Director · other515,984 · 0.00% win
Sniper · other450,182 · 0.00% win
Destroy 10 Tanks · other409,667 · 0.00% win
Boss Slayer · progression393,546 · 26.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4513 August 2026 — 45 % liked23 August 2026 — 45 % liked2 September 2026 — 45 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0345no change
23 Aug 2026, 20:0245no change
13 Aug 2026, 20:0245first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.