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Brookhaven 🏡RP Tycoon

Brookhaven 🏡RP Tycoon

A Roblox experience owned by iheartboyles studios.

TycoonENtycoonroleplaycombat

Description (written by the developer; not a statement by this register)

👋 Welcome to Brookhaven 🏡RP Tycoon! ⚔️ In this game, each player has their own tycoon. Players work to be the best tycoon. Players can fight with each other. The player that completes its territory can become the best tycoon. 💾 AUTO SAVE! Favorite the game so you can remember to play again later. ⚠️ LAGGING OR CRASHING? MAKE A VIP SERVER! IT'S FREE! ⭐ GROUP REWARDS: +2,500 Cash! 👥 Invite your friends and get a surprise message! ⚠️ THIS GAME IS HEAVILY INSPIRED BY BROOKHAVEN RP! ⚠️ - All assets belongs to the rightful owner Credits to all of them! this game is fan made, take note.

Last updated by the developer 11 Feb 2025, 01:08 UTC.

0
playing (measured 26 Aug 2026, 16:15 UTC)
7,832
lifetime visits
88%
liked (7 👍 / 1 👎)
1,102
favourites (140.7 per 1k visits)
20 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Cash
999 R$
All Gears
749 R$
Super Gears
349 R$
Katana Pack
249 R$
Mega Upgrader
249 R$
Mega Dropper
249 R$
2x Cash
249 R$
Golden Upgrader
149 R$
Golden Dropper
149 R$
Auto Collect
149 R$
Rainbow Carpet
99 R$
Jetpack
99 R$
Laser Gun
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,695 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.