Cool Hooligan Simulator
A Roblox experience owned by COOL DAD GAMES.
Cool Hooligan Simulator is a Roblox experience created on 2024-05-20. It has recorded 3,131,033 lifetime visits and 5,011 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The genre field is null. The description highlights destructible environments and weapon mechanics.
Description (written by the developer; not a statement by this register)
UPDATE: Bulldozer usable ability. Use this powerful vehicle to wreck everything! Also, some maps are now partially randomly generated. All maps will be updated to be use generation in the near future. Become the coolest hooligan in town and raze it to the ground together with your friends (or enemies). Drop dynamite sticks, air bombs and even nuclear warheads. Buy more and more powerful weapons by earning money for destroyed things. In this game everything is destructible - fences, cars and even houses. Enjoy a variety of game modes: - Free for all - Destroy the entire map together while beating other players' scores. - PvP teams - Destroy more than the enemy team. - Parkour - Destroy your part of the map and beat the parkour section before enemy team does. - Infinite map - Destroy as much as possible in any direction before the timer runs out.
Last updated by the developer 5 May 2026, 13:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.