The Talking NPC 2 - Demo
A Roblox experience owned by Nicknation Games.
RoleplayENcity roleplayAI simulationNPC interaction
Description (written by the developer; not a statement by this register)
An upcoming city roleplay simulation game that aims to focus more on massive NPC's daily behaviors and interactions between player-to-NPC and NPC-to-NPC. These NPCs have their own live routines and different schedules. Some of them go to work, chill in the cafe, work at the gym, relax in their apartment, etc. The demo game showcases the 2-month development, mostly on A.I. behaviors and pathfinding, involving 20 NPCs, 608 NPC waypoints, 31 car waypoints, and 1346 pathfinding links. The game is expected to be released in its early version in Summer 2025 while the full release is scheduled for 2026. The private server is free to use for everyone just in case there are too many bugs on the normal server. -> We are looking for passionate developers (scripters, builders, animators, etc.) willing to spend their time on development and learn new things.
Last updated by the developer 23 Jul 2026, 13:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.