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Don't Mind Us [HORROR]

Don't Mind Us [HORROR]

A Roblox experience owned by NikkiDZN.

HorrorENzombiesurvival horrorjump scare

Don't Mind Us [HORROR] is a horror experience created on 2024-05-20. It has recorded 2,206,884 lifetime visits and holds 49,993 favorites. The game maintains an 83% like percentage. Currently, zero users are playing. The description indicates gameplay involves surviving entities through trial and error, with premium players receiving extra in-game currency.

Description (written by the developer; not a statement by this register)

You've finally made it home, eager to dive into your favorite zombie game on your brand-new console. But beware—the entities lurking in your room have other plans. Don't mind them... just play your game :) Learn to survive through trial and error. Your deaths will teach you how to avoid being killed by the intruders. Premium players start with an extra $20. Group members receive an additional $15. Group: https://www.roblox.com/groups/3885445/NikkiDZN

Last updated by the developer 24 May 2025, 17:31 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
2,206,884
lifetime visits
83%
liked (3,694 👍 / 739 👎)
49,962
favourites (22.6 per 1k visits)
20 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50 MAXIMUM PLAYER LIMIT
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Here we go. · welcome785,762 · 100.0% win
Strangled · other314,338 · 46.2% win
Zombified · other294,707 · 61.5% win
Wave Clearer · progression214,360 · 15.4% win
Morning Already · other153,616 · 15.4% win
Night 1 · progression152,028 · 15.4% win
Stared to Death · other66,541 · 0.00% win
Losing Your Mind · other64,702 · 0.00% win
My Friend · social47,977 · 0.00% win
Feeling Cold? · other35,315 · 0.00% win
Night 2 · progression15,637 · 0.00% win
No Internet · other6,762 · 0.00% win
Night 3 · progression2,780 · 0.00% win
Impending Doom · other2,649 · 0.00% win
Talked · other1,917 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3783no change
14 Aug 2026, 08:3683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.