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[LEGACY] Bee Hive Kingdoms

[LEGACY] Bee Hive Kingdoms

A Roblox experience owned by Triple Bee Games.

TycoonENbee simulationcollectionquest progression

[LEGACY] Bee Hive Kingdoms is a tycoon experience created on 2024-05-20. The game has recorded 571,739 lifetime visits and 3,894 favorites. Currently, zero users are playing. The title holds an 83% like percentage. It features gameplay centered on collecting pollen, creating honey, and exploring new kingdoms.

Description (written by the developer; not a statement by this register)

It's time for a new adventure. Join the new game - https://www.roblox.com/games/139205458258140/Bee-Hive-Kingdoms Fun Bee Game. Collect pollen, create honey and buy more bees. Discover New Bees to grow your hive. Fly your bees to New Kingdoms to explore more maps. Complete Quests to earn Eggs and Exclusive Event Bees. Unlock rewards and progress further. 🏆Premium Benefits - Premium Players get BONUS 20% Backpack Capacity🏆

Last updated by the developer 11 Jul 2026, 09:37 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
571,739
lifetime visits
83%
liked (5,115 👍 / 1,050 👎)
3,891
favourites (6.8 per 1k visits)
20 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2 x Bee Pollen Boost
350 R$
2x Conversion Rate Boost
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Quests · progression14,197 · 0.00% win
100 Thousand Apple Pollen · collection6,888 · 0.00% win
100 Battle Points · other6,724 · 0.00% win
100 Thousand Plum Pollen · collection6,490 · 0.00% win
1 Million Honey · collection6,398 · 0.00% win
100 Thousand Blueberry Pollen · collection6,231 · 0.00% win
100 Thousand Cotton · collection6,207 · 0.00% win
100 Thousand Pear Pollen · collection5,990 · 0.00% win
100 Thousand Mango Pollen · collection5,918 · 0.00% win
100 Thousand Apricot Pollen · collection5,878 · 0.00% win
50 Quests · progression5,776 · 0.00% win
100 Thousand Orange Pollen · collection5,731 · 0.00% win
100 Thousand Lemon Pollen · collection5,670 · 0.00% win
100 Thousand Peach · collection5,560 · 0.00% win
100 Thousand Cherry Pollen · collection5,131 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0683no change
14 Aug 2026, 20:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.