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Demon Slayer Hashira Tower

Demon Slayer Hashira Tower

A Roblox experience owned by - Gyo Games -.

ObbyENDemon SlayerTower ObbyBadges

Demon Slayer Hashira Tower is an obby experience created on 2024-05-20. It features nine tower stages themed after the Hashiras. The experience has accumulated 7,531,162 lifetime visits and 37,514 favorites. Currently, 11 users are playing. The content holds a 91% like percentage. Private servers are disabled to ensure general access for all players.

Description (written by the developer; not a statement by this register)

9 different tower obbies themed after the Hashiras of Demon Slayer - Complete to earn badges! 💓 ❗️NOTE: Private servers are no longer available to allow general access *I do not own any of the audios used in this experience. Credits go to original producers of BGM

Last updated by the developer 25 Feb 2026, 05:43 UTC.

11
playing (measured 10 Aug 2026, 23:49 UTC)
7,531,162
lifetime visits
91%
liked (4,610 👍 / 465 👎)
37,667
favourites (5.0 per 1k visits)
20 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:499first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

75 Robux Donation
75 R$
50 Robux Donation
50 R$
15 Robux Donation
15 R$
5 Robux Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,331,134 · 100.0% win
Completed Muichiro Tower! · progression716,566 · 34.4% win
Completed Shin0bu Tower! · progression622,247 · 29.9% win
Completed Mitsuri Tower! · progression570,195 · 29.2% win
Completed Giyu Tower! · progression502,610 · 23.2% win
Completed Gyomei Tower! · progression430,673 · 17.7% win
Completed Sanemi Tower! · progression404,197 · 17.6% win
Completed Iguro Tower! · progression395,090 · 18.5% win
Completed Tengen Tower! · progression371,903 · 13.8% win
Completed Rengoku Tower! · progression325,227 · 12.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2091no change
13 Aug 2026, 22:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.